This mod lets to play with gib behaviour/options

I made some new cvars for you to adjust your gib behaviour the way you like it:


How to use the new cvars:
Add them into your   autoexec.cfg   (if you dont add them, the default value will automatically be used)
example:

set gibsmultiplier 1
set gibsduration 20
set gibsexplode 1



gibsmultiplier
0 = no gibs (only 1 head gib)
1 = original Quake  gib quantity   ==  default 
2 = double gib quantity
3 = triple gib quantity  (and so on. There is no limit (only your GPU power)) 
...


gibsduration
0 = gibs stay FOREVER  !!!
10 = original Quake duration time  (gibs stay 10 seconds + random)     ==  default
20 = gibs stay 20 seconds + random
...   You can use any value you like !	 (value = seconds in-game)


gibsexplode 
0 = gibs only fade away (become smaller and transparent)
1 = gibs fade away and leave a blood splat behind them     	==  default 


kickgibs 
see file  "Readme  kickable gibs + heads.txt"


Kind regards,
Seven